Drawing Workshop, Venice Biennale

I’ll be in Venice next week  for the Biennale where I’ll be hosting a drawing workshop at the British Pavillion on Saturday 28th August from 2.30-5.30pm. If you are in Venice do drop by … it should be fun.

The workshop will be, for want of a better expression, a Post Ruskininan psychometric drawing experiment. We will use drawing as a technique to explore the gap between architecture as image and experience. Close observation – a technique borrowed from Ruskins own programme of drawing lessons – will help us explore how copying and re-representation can help us escape received meanings and create new interpretations and possibilities.

Like Ruskin, we will have our own teaching collection, and we will also make “no attempt at composition or picture making” just as he advised. Instead, we will attempt to use (as he put it) “drawing,  primarily in order to direct their attention accurately to the beauty of God’s work in the material universe” or as I might put it, to use drawing as an experimental device to unravel material culture.

The nature of the experiment cannot at this stage be revealed,  so you’ll just have to come along and participate where all, at some point, will become clear!

Spaces might be limited, so drop me a line if you’re super keen.

There are a couple of other workshops at the same time run by Lottie Child and Christophe Egret. And there will be a review with Liza Fior of muf, Joseph Rykwert and Paul Finch after.

The Ruskin theme responds to the installation for the British Pavilion that has the excellent title of “Villa Frankenstein” and has been curated by muf.

Liza Fior from muf explains:

“From John Ruskin and the Stones of Venice to Ralph Rumney, the only British founding member of the Situationist International, the British have been obsessed with Venice and in different ways have taken Venice home. This two-way traffic of ideas, knowledge and experience has left its mark on both archipelagos. Through Villa Frankenstein, we hope to explore and showcase the methodology behind our work, making public spaces that negotiate between the complex and different agendas of a single place.”

The Pavilion, which has been ironically reframed as Villa Frankenstein, making direct reference to the work of John Ruskin, will act as a stage for drawing, discussion and scientific enquiry. It will put forward the proposition that meaningful strategies for development can only come from understanding a place in detail.

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August 22nd, 2010

Steven Meisel: Desire, Fear and Beautiful Stupidity

Steven Meisel is back with another “controversial” Vogue shoot – the latest in a series that’s been dubbed  ’atrocity porn’ and previously seen swine flu, war and terrorism as scenarios within which to act out fashion imagery. This time it’s the Gulf oil slick that’s aproviding the topical leverage in that old environmental-disaster-as-edgy-fashion-forward aesthetic muse chestnut.

I have to say, I’m a sucker for their simultaneous high concept and their crassness, their pretension, cynicism and – lets face it – sheer beautifulness.

I like the way they invert a medium usually considered to be the shallowest and most meaningless to seemingly address grand contemporary issues. Of course, I also like that this is back to front – that normal fashion imagery is already the deepest expression of contemporary culture (even if only as by product of the hyper-consumerist subconscious) and that Meisels high concept imagery is somehow totally emptied out of meaning – an end game in the hollowness depiction of desire through media.

Meisels calculation and calibration of image is incredibly precise, balancing between between morality and amorality, sensation and seriousness, sophistication and stupidity without tipping one way or the other. This gravity defying weightlessness is ultimately what is shocking – not the actual content, or even their juxtaposition of desire and fear.

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August 9th, 2010

Sherlockopolis

Once a week, on my way to teach architecture, I would climb the steps at Baker Street Tube Station. Silhouetted against the Marylebone sky was the unmistakable figure of Sherlock Holmes. Except it wasn’t the historical fictional detective made flesh but a tall boy in an ill-fitting costume holding a pipe and looking bored. Like this faux-Holmes, much of the area around Marylebone is littered with Sherlockania. At almost every turn there are pipes, deerstalkers, aquiline profiles applied to all kinds of stuff. From the tiles in the underground, to the statues, hotels, bars, cafes and streets, the shadow of Conan Doyle’s detective falls long and dark over Marylebone.

Sherlockopolis is an ephemeral crust applied over a pretty grim junction of two arterial roads. Here north London’s East-West and North-South routes collide at the fictional location of Holmes’ home, 221B Baker Street. But the Baker Street of Conan Doyle’s stories is not really here (and perhaps it never really was – 221B Baker Street was never a real address). In any case, this part of London was completely transformed by blitz and development through the twentieth century. The reality of the location and its imaginary version exist in perfect isolation. There is, quite frankly, nothing real to see here. The veneer of Sherlockopolis is a kind of invocation applied as if an accumulation of enough stuff will somehow make the fiction palpable. It’s also a touristic flypaper designed to make these unremarkable places sticky with Holmsian myth.

So lets take a quick tour. Maybe we should start at Sherlock Mews, just of Paddington Street, where myth is summoned by name: An atmospheric alley that becomes, under this moniker, a piece of Victorian scenography rich with imaginings of crime. Perhaps you might stay at The Park Plaza Sherlock Holmes Hotel, which toys listlessly with Holmsian iconography. It’s name is applied in corporate lettering with an ‘E’ missing. You might dine at Sherlocks Bar and Grill, enjoying the current half price deal (£5 supplement for Rib Eye Steak, offer not valid 14th February). You’ll have to visit the Sherlock Holmes Museum at 239 Baker St (though through a loophole in legislation which allows a limited company to display its name without planning permission, its address reads ‘221B’ in historically authentic gold script). Inside, more period costumed youths staff the shop where you can browse arrays of ceramic Holmes & Watsons, pipes of varied sizes, stacks of deerstalkers and so on. Upstairs, room sets stuffed with junk-shop Victoriana approximate an idea of Holmes’ quarters. Bad waxworks act out dramatic moments from the Holmes canon. After, you might head to The Sherlock Holmes Food & Beverages! where you can order double egg and chips surrounded by low-grade murals depicting Holmes’ adventures.

Through all of this and more, the urban reality is warped by a fictional idea. We might wonder however how this differs from real, authentic historical places. Perhaps heritage as we understand it in architecture and planning is not real either – that real history can’t help but become fictional when it is articulated and represented. Perhaps all cities exist between narrative and the physical reality of stuff. And that’s why Sherlockopolis a more than an ephemeral joke. Though its own story is fictional, its cultural meaning is concrete. We might think of it as fictional-historical-futurology, a retro-projection that maps out potentials.

Maybe the idea of a retro-applied foundation myth of place is a means of rewiring urban situations, a way of liberating the meanings and uses of a place from their physical constitution. Much like the Cedric Price/Reyner Banham/Peter Hall Non-Plan project, the cultural meanings and references of a place might be used to drive its future – a narrative that anyone can plug into. In Sherlockopolis, this character leaps in scale from pipe to landscape. It plays a narrative that evolved out of the technological, social and political turmoil of the early 20th century back on the city of the early 21st century.

Detective fiction from Conan Doyle to Raymond Chandler to the Wire always contains a form of urban critique. Through its narrative we read our way through the conflicts between the hopes and fears of a city. The Holmes stories were written at a time of urban turmoil, amidst the aftermath of the industrial revolution and the massive Victorian expansion of London. The urban landscape was in rapid flux, transformed by modernity. This new metropolis was shot through with fear which detective fiction articulates as crime. In urbanism, the very same fears drove the development of the suburbs (an escape via infrastructure) and later the Modernist utopian visions – remember Le Corbusiers warning “Architecture or revolution”. In this context, we might read Holmes as a figure of urban salvation. As he remarks in the Adventure of the Copper Beeches, “The lowest and vilest alleys in London do not present a more dreadful record of sin than does the smiling and beautiful countryside.” Maybe that silhouette at Baker Street tube was there to remind architecture tutors heading to the University of Westminster of the dramatic imperative of urbanism.

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August 8th, 2010

Resurrecting the Dodo: The Death and Life of Urban Planning

Sitting in the Burger King in the center of Almere – the Dutch New Town built on land reclaimed from the North Sea – it suddenly struck me that this might be the culmination of the entire history of urbanism. Chewing on a Bacon Double Swiss I looked out of the burger joint onto the neighboring multiplex, the empty public square, the parking garage, the shops that lead up to the station and out towards the houses where tree lined roads lead out to fields where expanses of sand are marked with coloured flags ready for foundations for new estates to be laid. This whole landscape has been transformed from sea bed, dredged up into city and given form and structure by the imaginative force of urban planning.

Almere is a synthetic city that forms the full stop at the end of the end of the history of urban planning. Its direct conceptual heritage springs from post WWII New Towns built in an era of optimism that allied a technocratic, top down form of planning in association with a belief in social democracy. It and they are laced with DNA from visionary high modernist plans such as the Ville Radieuse which in turn inherit the heritage of the Garden Cities of Ebenezer Howard. Almere, whose first house was completed in 1976, might be the only surviving relative of this family tree – the last Dodo in a lineage of urban planning stretching back like a biblical dynasty in which x begat y and y begat z and z begat and so on back through time. Soon after Almeres founding, however, the entire conception of urban planning changed.

At the end of the 20th century, the idea of urban design as a method of making the world a better place collapsed. Firstly, it came under a sustained attack from an unholy alliance from both left and right, from radicals and royalty. An orgy of strange bedfellows whose cast included Jane Jacobs and Prince Charles, New Urbanists and anarchists and so on who added their voices to an atonal chorus attacking the principles of top-down Modernist planning. These multiple and contradictory agendas formed not a coherent argument but an unanswerable force which cracked the structure of the discipline. Guilt and failure took the place of utopian positivism. The ideologies, methodologies, internal momentum, ambitions that had sustained a hundred years of progressive planning suddenly evaporated.

Disciplinary crisis is one thing (and not necessarily a bad thing). But the real change in urban planning wasn’t precipitated by public debate, by arguments around the role or nature of urban planning. It was a shift in the conditions of planning itself. Urban planning as a public project conceived and implemented by government intended for the public good vanished. It became a project undertaken by private enterprise whose motivation remains first and foremost profit. From the Eighties onwards, the bodies that undertook planning became those of deregulated government. Private and quango-ised public/private institutions became the mechanisms of planning and development. And under these conditions, the entire conception of planning changed.

At its core, the Modernist project could be characterised by the desire to emancipate. This was the Mojo of 20th century urban planning, the thing which animated its actions. In the Reganite/Thatherite landscape and beyond, cities would no longer be conceived as mechanisms of social democracy, but solely as instruments of the market. We should regard the dismantling of this Mojo as a highly politicised act of ideology.

The famous photograph of Le Corbusier’s hand, disembodied, hovering over a model of the Ville Radiese is an image that encapsulates a particular power relationship between the creator and the city, setting the architect as a powerful visionary forming the cities physical shape.  The hand reached down from above, creating a city and a society in the manner of a sculptor shaping clay.

In our deregulated, neo-liberal context, there is another kind of hand looming over us. But it’s not the hand of a visionary designer, nor the hand of an explicit ideology. It is the ‘invisible hand’ of Adam Smith, the hand of the market. This hand shapes our landscapes through its own kind of mojo: self-interest, competition, supply and demand.

Modernist planning was characterised by a totalised approach which seamlessly combined a vision of society with the means by which it might be manifested. Neoliberal, free market urban planning is a much more diffuse, slippery entity. This might explain characteristics of architecture and urban planning projects of the last decades. In the absence of a Modernist mojo we see heightened formalism – as though form has ballooned to fill the space vacated by ideology.

In place of ideology comes lifestyle, most obviously articulated in Richard Floridas “The Rise of the Creative Class”. Florida imagines a demographic termed ‘the creative class’ composed of high-tech workers, artists, musicians, lesbians and gay men. He argues that high concentrations of these “high bohemians” “correlate with a higher level of economic development and form an open, dynamic, personal and professional urban environment”. Thus prosperity (the neo-liberal reinvention of emancipation) is not a function of the physicality of traditional urban planning – infrastructure and so on – but is created out of hip-ville gentrification. Urban planning’s mojo is reinvented as a form of diffuse hype or vague vibe that somehow remakes our cities. Architects are part of Floridas ‘solution’ – not because of their professionalism, or their intellectual or design ability, but because of their membership of the Creative Class: their taste in music, the way they dress and where they hang out. Florida remakes the sensation of Modernism’s totalised vision of the city. Except here the conceptual glue is not emancipation, but a high bohemian lifestyle.

Under the conditions of neo-liberal urban planning we can no longer engage in Modernism’s utopian programme of social emancipation. But that doesn’t mean we don’t want to make a better world. We might argue that this desire for good-doing has been replaced with environmental concern as a means by which architects and planners might address the public good. The Green agenda argues that by understanding the environmental impact of architecture and the city and then developing energy-efficient and environmentally responsible ways of building we not only address issues of resources and climate change but also fulfill sentiments that we expect architecture (or architects) to exhibit.

Our current approach to sustainability, however, is characterised as a technological issue that can be ‘solved’ through engineering. And – like engineering – sustainability as an idea in urban planning presents itself as ideologically transparent. In other words, it does not declare a position beyond its technical remit. In this, it echoes neoliberalism’s apparent ideological disengagement. But it’s this appearance of benign practicality that makes neo-liberalism lethal, like a colourless, odourless anaesthetising gas. Equally, sustainability used as a justification for architecture and urban planning is disingenuous. Even if projects lived up to their zero carbon billing (without recourse to smudging the books by offsetting) their only achievement would be not making the world any worse. By isolating sustainability as a purely technical issue, it becomes a degraded echo of Modernism’s totalising ambition that synthesised the technological with social and political ideologies.

These are just a number of characteristics of mojo-less urban design. On the one hand it is politically and ideologically disengaged. On the other, it must be fragmented so that the relationship between cause and effect – or rather what it does and why it does it – are divorced. We might well wonder if there is anything urban designers can do except illustrate neoliberal Floridian visions of hip-ville urbanism with a small carbon footprint?

The pressing concern is how we might respond to the terms under which contemporary urban planning is carried out. How might we make sense and develop tactics which resurrect a relevant and progressive practice?  The first point of resistance to neoliberalism might well be history – a way to counter its end-of-history philosophy. If neoliberalism argues that we occupy a post-historical moment and a post-ideological condition, then collapsing the entire weight of history into our present circumstance might form the basis of escape. Not history in its received form but reevaluated and cut loose from its usual theoretical and artistic significance. This brewing cocktail of utopias, ideologies, solutions and tactics could suggest hybrid trajectories that might help us evade the fate neoliberalism delivers us up to.

Such a practical yet culturally rich toolkit might help in reformulating and reanimating the discipline of planning and at the same time inform detailed decisions in design work. What, for example, if the figures suggested by Paolo Soleri’s Mesa City coincidently chimed with planning policy in Milton Keynes and thus began to suggest the most unlikely of hybrids? Could you fuse disparate elements together to create, for example, floating, linear, garden-Ville Radieus’s? Might the non-judgemental re-assessment of these projects allow us to recompose the languages of urban planning outside of the traditional partisan arguments? And in doing this might we forge solutions that address present concerns that learn from histories real and fictional, ancient and modern?

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August 4th, 2010

Sex and the City 2: Big Screen Urban Theory

This is the title sequence for Sex and the City 2 where Carrie describes the urban history of Manhattan. It’s of course a barely coded signal that the whole film (if not the whole SATC franchise) is a seminal text on contemporary urbanism. I’d like to point you in the direction of a piece I wrote for Icon which elaborates on this idea in more detail and examines just what it’s been trying to tell us. You can read it right here.

It begins like this:

If it wasn’t a blockbuster franchise strung out through six series and (now) two big-screen versions, Sex and the City would exist as an obscure academic thesis written in the boring bit of an architecture school where there’s nothing much to look at.

Its main argument is that sex, or to be more explicit desire, in late capitalist culture has consumed the very idea of the city. Manhattan is the laboratory here: the apogee of 20th-century urbanism has transformed into a self-consuming anti-urban condition. Oh, and shoes. It’s also about shoes … More

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July 29th, 2010

Pound Shop Baroque





This is the Strawberry Table for the AA‘s Projects Review opening that I designed in collaboration with my teaching partner, Tomas Klassnik.

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July 26th, 2010

Boring Video Games: Escaping the Tedium of Digital Fantasy

Traditionally the subject matter of simulations is exotic and spectacular. Simulations set up narratives that indulge fantasy, allowing us to do something beyond the possible. Like most digital technology, video games have adhered to this model (there are exceptions –Paperboy & Nintendogs spring to mind).

There is an analogy in digital technologies impact on architecture – where previously impossible geometries have been scripted into all-too-buildable realities. If you think that all this fantasy is a good thing, it’s worth remembering how dull it is listening to other people’s dreams. (Personally, I’ve always been more fascinated by the architectural implications of Photoshop rather than any parametric formalism.)

In video games and architecture alike, this propensity to the fantastical is so familiar that it becomes unremarkable. That’s why these examples of a peculiar video game genre seem so surprising. These are simulations of the absolutely normal, of the incredibly familiar. The everyday and the banal are remade in a detail that seems strange. No explosions, no exotic ruins, no dystopian narrative, no other worldly imaginings. Here boredom is a strategy to evade the tedium of our own fantasies.

I have no idea how long it takes to code a game like City Bus Driver, or how long it would take to clock it (in fact, do you clock it? Or is it like life and just ends unexpectedly, with no resolution, no dramatic finale or moving soundtrack playing as the credits roll?). But just the very idea that such normal activites have been so closely observed and represented is kind of thrilling. Equally, the idea that people would choose to spend their leisure-time acting out such unglamorous activities must be a sign of something good at the heart of humanity (though maybe it’s the opposite – a sign of something even more disturbed than the more popular digital persuit of slaughtering alien creatures).

Either way, these boring simulations of mundane low paid work are a fascinating cultural sub-genre.

City Bus Driver

Crane Simulator 2009

Digger Simulator

Forklift Truck Simulator 2009

UK Truck Simulator

Farming Simulator 2009 Gold Edition

Farming Simulator 2009: Hedgecutting

Woodcutter Simulator

Demolition Company Simulator

Roadworks Simulator

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July 22nd, 2010

Geography Collapsing

It’s strange how things rise and sink in the internet. I first saw this many years ago, then lost it. Over the last few months it’s been cropping up all over the place.

It’s a map produced apparently by Paramount Studios in 1927 showing locations in California that could perform as the backdrop for much more exotic – and expensive -locations.

But there is a subtext to this map beyond the practicalities and financial restrictions of early movie making. It also talks about the way media transforms space: through representation and broadcast it reshapes geography. This is an idea I explored in an old essay Everything Counts: The Sound of Geography Collapsing. Its key argument concerns the relationship of the open plan to media: Mies and Marconi are cast as together as figures who are intrinsically linked. The traditional narrative of Architecture and industry is recast as architecture and communication. An excerpt:

A little after midday on 12 December 1901, three bursts of electromagnetic radiation travelled above the Atlantic ocean at 186,000 miles per second …beep beep beep, from Poldhu, in the South-western corner of England to Marconi’s cabin on top of a hill in St. John’s, Newfoundland, Canada. Three beeps that spelt ’s’ in Morse code. These beeps were radio transmissions connecting two geographically distant people who, just before lunch and breakfast respectively, experienced something unique. They heard the sound of geography collapsing. Marconi had delivered with an induction coil and a spark discharger an experience previously promised and faked by mystics and shaman. Three beeps in Marconis headset, louder than bombs.

While Marconis beeps sped across the Atlantic, proto-Modernists had their eye on the tail end of the industrial revolution. They were enamoured with the formal characteristics of new machines, vehicles, and industrial structures. These became the mainstays of the Modernist source book and part of the pseudo-functionalist quasi-logic of Modernist rhetoric. But it is possible that there was a subtext to Modernism which wasn’t part of this rhetoric. A subtext born of wireless communication. Something that reaches out to us across a century of exponential development of radio communications and broadcasting.

Click for the full text

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July 21st, 2010

Obscure Design Typologies: Photocopiers

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July 20th, 2010

Brutalist Cottages, Bamboo Rolexes & Other Back-To-Front Speculations

Thames Town is a development outside of Shanghai that has had its fair share of interweb screentime. But like many fakes, replicas and copies, it’s not the end product that’s fascinating. After all, the ambition of a fake is to mimic the attributes of something that already exists so closely that we cannot tell the difference. The ultimate fulfilment of the faking process is the point where the hand of the faker becomes invisible. All the perversion, invention, deviousness, trickery and so on that is necessary to deliver such artifice is skimmed by a surface which normalises: calm, normal and straightforward.

It’s behind that surface that things get interesting. It’s here that we see the mechanics that one thing employs in its efforts to become thing two.

Perhaps the following story is a myth of the Intellectual Property world (there seems to be no mention of it anywhere online). It’s the story of the fake Hong Kong Rolex seized by the authorities. Once its Rolex-ey exterior was opened up it revealed something remarkable: inner workings entirely crafted from bamboo. The crazy complexity and ridiculous intricacy of this fake invents something far more unusual than that which it wishes to become. The difference – the gap between what it is and what it wants to be – is an imaginative, transubstantive, alchemic leap.

These are a set of pictures of Thames Town taken during construction by Joseph Grima originally published in Domus in ’06, then Urban China. They show exactly this kind of process, the startling mechanism of fakery before the artifice is complete.

Grima writes:

Thames Town: a portrait in the nude

Urbanism, and particularly suburbanism, today fulfils itself in the art of evocation. Malls, neighbourhoods, districts and cities appear to half-heartedly yearn for a distant reality, each vista a pale, cliché-ridden replica of an English village, a Mediterranean piazza or a Parisian boulevard. Buildings and public spaces fulfil the same purpose as the icons on a computer desktop: colourful, low-resolution hyperlinks to the artifacts they stand for, tangible mental shortcuts to the intangible “real thing”. Language comes to play a vital role in this masquerade: exquisitely generic but meaningful names such as “Thames Town” are implanted with faux-na?ve enthusiasm onto vast new satellite cities such as Shanghai’s new suburban extension, Songjiang.

The elementary particle of the Village on the domestic scale is the Cottage, the two terms being equally evocative and equally devoid of any particular meaning. Scratch the surface of the Village and a suburb emerges; a visit to the Cottage under construction will unmask it as a reinforced concrete shell decked out in the superficial trappings of a far-fetched vernacular. Not that these accoutrements are to be dismissed: the community’s hopes, desires and aspirations are reflected, or perhaps dictated, by the outermost 10mm of the Village’s buildings. Its inhabitants become tacit signatories of an unwritten covenant binding them to participate in an ongoing ritual of collective hallucination, defined as the Lifestyle. Everything other than this evocative veneer, the legend through which the rules and boundaries of the game can be deciphered, is the grotesquely uniform outcome of the developer’s business plans and margin projections.

The Cottage has already imposed itself as a global vernacular, a paranoid, self-replicating architectural trope that bears witness to its inhabitant’s naturalisation in an imaginary landscape that can be defined in political and social – but not geographical – terms. In the Village, newfound aspirations are the carefully nurtured by-product of the newfound wealth spilling out from the congested and sometimes dangerous cores of Mexico City, Moscow, Shanghai, Sao Paulo, Dubai…

A well-timed visit to the Village under construction, however, might catch it off guard, granting the visitor-voyeur a brief glimpse of the Cottage exposed and defenceless in a spasm of naked and involuntary architectural expressiveness. Stripped of – or rather not yet equipped with – their iconic veneers, the Cottages are transformed into an architectural bestiary, a series of radical and untamed compositional experiments worthy of the 20th century’s avant-gardes. For a moment the Village exists without its coating of paranoid bluster, humbled in the knowledge that its epidermic perfection is compromised. For a brief instant, its profit-oriented DNA is disarmed and humanised by its comical earnestness. Moments later, the Cottages don their armour; Thames Town becomes the latest division to join the global army of Villages.



Thames Town demonstrates the strange back-to-front process that occurs in Fakery. It’s a process formalised in the practice of Reverse Engineering.  This is a process developed to evade Intellectual Property law. Say Company B wants to make a product similar to one produced by Company A without infringing A’s intellectual property rights. By Reverse Engineering they work back from A’s product to develop a means of creating it.  Engineers, scientists, designers and so on who have all signed affidavits declaring no knowledge of how the product in question works. Here, the traditional end point of design becomes the starting point, working inwards from the outside. Copying becomes an exercise in backwards speculation, demanding its own form of originality.

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July 17th, 2010